Someone on enworld wanted more details on the skill encounter. Our first encounter was a traditional battle against city guards and a rogue who bribed them. When we had dispatched them a whole pile of new guards rushed our way. We were given the chance to roll skill checks against a variety of DCs of varying levels including easy(10) medium 15 and hard 20 different skills did different things. The dwarf tossed over a cart (med STR check) the ranger climbed to a roof (med acrobatic) and the warlock bluffed so well that he practically started ordering the guards around himself (hard bluff check). My clerics history skill seemed useless. The guards had no interest in the similar chase that had occurred two hundred years previous. After so many wins, we passed the encounter. I have no idea what would have happened on too many losses. Overall the skill checks really helped build a chaotic and evolving scene built spontanously in the minds of seven people and some d20 rolls. Fun stuff. I don’t know how much of this was hard mechanics and how much was the dm filling in the scene but it sure made skills a lot more fun. I used them rarely in my home game but not anymore. This is how skills should be.
1 year agoSixth level chainfighter be damned! I hit him with a crit “cascade of light” for 38 damage. Instant kill!
1 year ago